Application Guides

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Creating characters on Manhattan Nights is a simple process. To begin players need only to create and register a bit, then head through character creation exit off the Lounge.

Before you begin, players should take a moment to think of their PC. Go ahead and decide on the basics like their general background, name, age and motivations. Try and come up with a short description of him/her. This usually, but not always, includes some idea of a career.

Next, choose your character’s splat. Will you be a mortal? A mortal+? A Sin-Eater? Our game allows Mortal, Psychic, Thaumaturge, Wolf-Blooded, Ghoul, Immortal, Werewolf, Vampire, Sin-Eater, Changeling and Hunter. Be sure to read over your splats page and check any rulings concerning the splat in the city. It may also help to think over your concept, and make sure it works with the splat you've selected. Remember, we follow as close to book as possible.

Once you have a general idea of where you are going, simply follow the directions in the rooms! Don't forget to read carefully, and it's always helpful to have your book handy!

The Application Process

Our application process has been made as quick and easy as possible. While we do want things to run smoothly, staff do look to assure that characters are well made and well thought before approving.

1) Reading Room: Characters Register their characters, set their Tier and Splat. See See Help Registration & Tier Policy
2) The Basics: Characters set their basics, such as their Threshold, Archetype, Vice, Virtue and Tradition
3) Attributes: Characters set their Attributes.
4) Skills: Characters set their Skills.
5) Advantages: Characters set their Advantages.
6) Merits: Characters set their Merits.
7) Powers: Characters set their Supernatural Elements (when applicable). (Psychics and Thaumaturge powers are merits, and are covered in the Merits room)
8) Written Information: Characters define their characters background and merit Explanations, as well as any other necessary information or notes.
9) Completion Room: Characters set their final bits such as their Paper Trail, Description, Equipment and Incentives


A

  • Advantages
  • Archetypes
  • Attributes
  • B

  • Bio Questions
  • C

  • Ceremonies
  • D

    E

  • Equipment
  • Explanations
  • F

    G

  • Geist
  • H

    I

    J

    K

  • Keys
  • Keystones
  • L

    M

  • Manifestations
  • Mementos
  • Mortal Merits
  • N

    O

    P

  • Paper Trail
  • Plasm
  • Psyche
  • Psychic Merits
  • Q

    R

    S

  • Sin-Eater Merits
  • Skills
  • Synergy
  • T

  • Thresholds
  • Traditions
  • U

    V

  • Virtues and Vices
  • W

  • Willpower
  • X

    Y

    Z